Live markets
The games where currency has an actual exchange rate.
Most game currencies have a shelf price and nothing else. A few trade continuously between players, which means there is a rate to track — and a right and a wrong moment to convert. These four are the ones with a real market behind them.
ISK / PLEX
4,900,000
ISK per PLEX
▼ 1.48% · 24h
Gold / Silver
9,788
Silver per Gold
▼ 0.23% · 24h
Gems / Gold
0.27
Gold per Gem
▲ 2.93% · 24h
Bonds / GP
9,471,125
GP per Bond
▼ 1.52% · 24h
Four games run a real market for their currency — EVE Online's PLEX trades against ISK, Albion Online's Gold against Silver, Guild Wars 2's Gems against Gold, and Old School RuneScape's Bonds against GP. Prices come from official and community sources, updated hourly, with 90-day history. See the methodology for exactly where each number comes from — and where it does not.
Market analytics
How we measure this →30-day volatility of each live market (stddev of daily averages ÷ mean) — how wild each economy has been lately.
What these rates are not
A rate is not a price you can always get. It is the last traded or posted price, and a large order moves the market against you. We publish the rate and the timestamp, not an implied profit — and where a source is a single community listing rather than a publisher's own API, the card says so.